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Mitchi rules

The full rules, from setup to the end of the game.

Overview

Mitchi is a dice game for two or more players, played over a series of rounds. Each round, players roll to avoid being left with the worst hand.

The objective is to finish the game with the fewest points.

What you need

Dice
Two six-sided dice.
Paper
A pen and something to write on.
Players
At least one other player.

Setup

  1. Agree the point limit before play begins. 25 is typical.
  2. Decide who starts. Everyone rolls a single die once, in any order, and the highest roll starts. If players tie for the highest roll, those players roll again until one is highest.
  3. Play proceeds clockwise.

Hands

A hand is the two dice you finish your turn with. Hands are ranked from best to worst.

Mitchi
A 2 and a 1. The best hand in the game.
Doubles
Both dice showing the same number. Beaten only by a Mitchi. Double-six is the best of them, double-one the worst.
Six-high
A 6 with a lower die.
Five-high
A 5 with a lower die.
Four-high
A 4 with a lower die.
Three-high
A 3 with a lower die.

Within a group, the higher the lower die, the better the hand: six-five beats six-four. The worst hand in the game is three-one.

All 21 hands are listed on the quick reference.

Playing a round

The roll limit

The starting player rolls both dice, and may roll up to three times.

After each roll they may re-roll both dice, keep either die and re-roll the other, or stop and keep the hand they have.

Every roll is a fresh choice. Keeping a die on one roll does not commit them to keeping it on the next. Re-rolling a single die still counts as a roll.

The number of rolls the starting player uses is the roll limit for the round. One roll, and every other player gets one. Three rolls, and every other player gets up to three.

The other players

Each remaining player rolls in clockwise order, under the same rules, up to the roll limit. You do not have to use every roll: stop as soon as you are happy with your hand.

You never need the best hand, only to avoid being left with the worst. The hand to beat is the worst hand so far, the lowest-ranked hand rolled this round. It changes as players finish, so a later player may have less to do than an earlier one.

Scoring the round

Every round is played for the points in the pot. The player left with the worst hand takes the pot, adding those points to their score.

Mitchi points count whoever rolled them.

The player who took the pot starts the next round.

Mitchis in a roundPoints in the pot
01 point
12 points
24 points

Tie-breaks

If two or more players are level on the worst hand, they play a tie-break. A tie-break is not a normal round.

  • Only the tied players take part.
  • Each player gets one roll, not up to three.
  • The points in the pot double before the tie-break is rolled.
  • The order reverses, starting with the last player to roll.
  • Each Mitchi rolled adds 2 more points to the pot.

The player left with the worst hand in the tie-break takes the pot.

If players are level again, only those still level play another tie-break. The pot doubles again and the order reverses again. This repeats until one player is left with the worst hand.

Winning the game

The game ends as soon as any player reaches or exceeds the point limit. The player with the fewest points wins.

If players are level on fewest points, they roll one hand each and the better hand wins.

Hand ranking, scoring and terms on one screen.